Hinterplattner Sara (64)






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Title
Begabung verändert – Förderliche Lernwelten erforschen, gestalten, implementieren
Evaluation begabungsfördernder Maßnahmen in der Sekundarstufe.
Die Rolle des Qualitätsmanagementsystems für Schulen in der inklusiven Begabungs- und Begabtenförderung
Visualizing Computer Scientists: Stereotypes and Early Conceptions in Secondary Students’ Drawings
Early Encounters with Computer Science: Evaluating an Activity-Based Learning Format
Exploring Students’ Experiences and Perceptions of Computer Science: A Survey of Austrian Secondary Schools
Digitalisierung in der Pflichtschule: Das Steyr-Digitalisierungsprojekt als Beispiel für praxisnahe MINT-Förderung mit Ozobot
Turning Pages, Scrolling or Swiping: An Evaluation of Interactive Picture Book Applications for Elementary School
Evaluation begabungsfördernder Maßnahmen in der Sekundarstufe
Hochschullehrende als Coaches in den Pädagogisch-Praktischen Studien
Creativity in STEAM Education Conference
STEAM Education Conference
Innovations in STEAM Education and Design Research Conference
Kinderkongress 2020
Kinderkongress 2019
Kinderkongress 2018
Pedagogical Innovations in STEAM Education Conference
Conference on Working with Talent in your (Virtual) Classroom
Gamification and Creativity in STEAM Education Conference
Conference on Transdisciplinarity in Higher Education: STEAM+ Solutions
ERME Topic Conference on Mathematics Education in the Digital Age
16th International Conference on Education Technology and Computers (ICETC 2024)
11. ÖZBF-Kongress: Begabung verändert – Förderliche Lernwelten erforschen, gestalten, implementieren
14th International Conference on Computer Supported Education
12. ÖZBF-Kongress: Emotion & Begabung
15th International Conference on Education Technology and Computers (ICETC 2024)
The Waiting of Gifted Students and its Impact on Talent Development Projects
Begabung verändert – förderliche Lernwelten erforschen, gestalten, implementieren
Bildung im Alltag. Entwicklung einer Alltagskultur Teil 1
Working on Interdisciplinary Projects to Strengthen Creative Computational Thinking and to Support Talent Development
SARS-COVID-19 – Eine Chance für die Bildungslandschaft? Untersuchung zur Umsetzung der „Digitalen Grundbildung“ während des Lockdowns
Talent Development Programs for Secondary Schools: Implementation and Evaluation of a Model School
The Integration of Digital Education Within an Ozobot Pilot Project: Austrian Teacher Perspectives and Practices.
Fostering Digital Literacy Through Creative Learning Approaches with Educational Robots
STEM Education in Austrians Early Childhood Education Centers: The Austrian STEM Seal of Quality
STEM and Talent Promotion in Early Childhood Educators’ Training in Austria
Mehr als Rechnen für die Umwelt Fermi-Aufgaben zur nachhaltigen Entwicklung in der Primarstufe
STEM Promotion to Empower and Support Girls and Women: A Cross-University Project in Austria
The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools
Medienhandeln beim Berufseinstieg von Primarstufenlehrenden zwischen schulischen Normen und ideologiekritischer Medienpraxis
Once Upon a Time There Was an Ozobot: Storytelling with Educational Robots
Potentials and Challenges in New Honors Programs: Honors Education in Austria
Honors Students’ Experiences and Coping Strategies for Waiting Time in Secondary School and at University
Girls* Only – STEM Promotion to Empower and Support Girls and Women
MINT-Begabungsförderung in der Elementarpädagogik: Analyse und Chancen in der Ausbildung
Evaluation begabungsfördernder Maßnahmen in der Sekundarstufe.
Exploring Students’ Experiences and Perceptions of Computer Science: A Survey of Austrian Secondary Schools
STEAM: Innovating STEAM in Higher Education with Transdisciplinary Talent Programs
Die Rolle des Qualitätsmanagementsystems für Schulen in der inklusiven Begabungs- und Begabtenförderung
Students’ Perceptions of Computer Science and the Role of Gender
Turning Pages, Scrolling or Swiping: An Evaluation of Interactive Picture Book Applications for Elementary School
Evaluation von Interaktiven Bilderbuch-Applikationen (IPBA): Kinderliteratur im Sinne der Digitalisierung neu gedacht
Digitalisierung in der Pflichtschule: Das Steyr-Digitalisierungsprojekt als Beispiel für praxisnahe MINT-Förderung mit Ozobot
Potentials and Challenges in New Honors Programs: Honors Education in Austria
The Children’s Congress: Creative Computational Thinking to Promote Gifted Pupils
The Children’s Congress: Creative Computational Thinking & STEM-Education
Modeling as Brain-Based and Creative Learning Strategy
Wenn begabte Schüler/innen warten. Erfahrungen begabter Schüler/innen im Regelunterricht
Promoting Talents for Computer Science
Interdisciplinary Projects to promote Gifted Primary Students and their Digital Competencies
Förderung begabter Schüler/innen am Beispiel eines spielbasierten Experiments
Beyond the Game: Exploring Winning Strategies with Gifted Students
Interdisciplinary Problem-Based Learning with Gifted Students
The Children’s Congress at the JKU Linz: Young Researchers and Interdisciplinary Projects