“Here’s the crazy virtual reality demo I did live on stage at Oculus Connect today. The idea is that virtual reality puts people first. It’s all about who you’re with. Once you’re in there, you can do anything you want together – travel to Mars, play games,
fight with swords, watch movies or teleport home to see your family. You have an environment where you can experience anything.”
Virtual Reality has become a hype in recent years, thanks especially to new hardware and software packages. But this hype already existed in the 1990s and it was being speculated that Virtual Reality would soon enter the classroom. Aaron
Walsh founded the Immersive Education Initiative (http://immersiveeducation.org). At universities, the possibilities of VR were being investigated (e.g., Virtual Harlem at the University of Arizona). But the technology didn’t manage to establish itself in the teaching/learning context. The Internet bandwidths were too low, the technical requirements for schools and university much too high. This has changed in recent years. The development of new, cheaper technologies as well as fast internet connections have created the prerequisites for the use of virtual and augmented reality in the teaching/learning process.
The aim of this project is to consider virtual and augmented reality in the teaching and learning context of schools and universities. Starting from the principles of learning and action theory according to Baumgartner and Kalz 2004, possible
potential applications of VR / AR in the teaching / learning context are described and linked to the theoretical teaching / learning paradigm.